Deathmatch 10-20 players | 15 minutes Rating: Beginner Deathmatch is your basic laser combat scenario where teams go head-to-head to see who can get the most eliminations. Fight throughout the entire facility and use brute force to win the day. Your team should cover each other at all times and use basic strategy to complete the mission. All players have unlimited respawn. The mission runs for 15 minutes, with the winner having the most eliminations at the end. Elimination 10-20 players | 10 minutes Rating: Beginner Two teams go head to head in this variation of deathmatch. Players have no respawn. The goal is to find and eliminate the opposing team. The team with the most players alive at the end of 10 minutes or the last player standing wins. Domination 10-20 players | 10 minutes max Rating: Beginner This classic battle for superiority is ideal for teams and risky players. The Dominators (capture point) is placed in the middle of the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The team that manages to dominate in total of 5 minutes wins. All players have unlimited respawns. Domestic Threat 10-20 players | 8 minutes max Rating: Beginner Terrorists have hidden a dangerous package in the middle of the field and the police have no idea where it is. The terrorist team will hide a backpack in the market, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 8 minutes. The terrorist team wants to protect the backback until time runs out. All players have unlimited respawns. Police win if they secure the backpack under 8 minutes and the terrorists win if they successfully defend it for 8 minutes. S.W.A.T. 10-20 players | 5 minutes max Rating: Advanced A SWAT team has been dispatched to clear the neighborhood of a vicious gang. The thugs are hiding out and must survive for 5 minutes. The SWAT team has unlimited respawns, while the thugs have no respawns. Thugs can start anywhere in the half of the field and the SWAT team starts at lowest check point. They can respawn anywhere on the field and must race against the clock to eliminate the threat. Military Intel 10-20 players | 10 minutes max Rating: Advanced Battle rages and both sides have critical military intelligence nearby. Each team has a colored backpack with critical intelligence placed in the field that they must defend, while the other team tries to steal the data and return it to their own backpack. All players have unlimited respawn for the first 5 mins. Teams cannot move their own backpack and the team that returns the enemy backpack to their base first wins. Capture the flag 10-20 players | 15 minutes max Rating: Moderate Two teams go head to head to this classic game. Players have only 5 mins of respawn. The goal is to steal the opposing teams flag. The team that will bring the opponents flag to their base or with the most players alive at the end of 15 minutes wins. Each team can touch only the opponents flag. The general 10-20 players | 15 minutes max Rating: Moderate One team needs to escort the commanding officer from point A to point B. The opponents need to take out the officer to win the Game. Both teams have unlimited respawns for the first 10 mins, except the officer.